To start a mission in Pilot Training Flight Simulator, spawn at an airport, open the lower-left menu using the upward-triangle control, select Missions, choose the starting island or carrier, choose the departure airport, and select a mission. Read the mission card before accepting so the aircraft, checkpoints, timer, and destination match your plan.
Open the Missions panel
Spawn normally and wait for the airport view to load. In the lower-left area, find the small control with a black upward-pointing triangle described by the current community tutorial. Click or tap it to expand the menu, then choose Missions. The mission selection window should open near the center of the screen.
If you do not see the control on mobile, close other panels and check the edge of the UI. If a compact layout moved the button after an update, use the current menu labels rather than tapping the old screen position from a screenshot.
Select the start location
Choose the island first. Community documentation says the selection can also include HMS Queen Elizabeth and USS Gerald R. Ford. After choosing the region, select an airport or airfield. The panel then displays missions available from that departure.
Use the airport list if you do not recognize the location. A large airport is best for a new aircraft; Training Centre is a good place for Practice Flight and Touch and Go; military bases and carriers need the right aircraft and controls.
Read the mission card
Check five fields before starting: mission name, destination or objective, checkpoint count, time limit, and aircraft requirement. If the card requires an Extra 300s, F/A-18, UH-60, or another named model, spawn that exact aircraft. “Any aircraft” lets you choose, but the destination still limits sensible size.
For a timed mission, prepare before flying through the first checkpoint. Community documentation says the countdown begins at that checkpoint. Set the camera, confirm controls, line up the aircraft, and close panels before triggering it.
For a long mission, confirm fuel and an alternate. For a small destination such as Skopelos or Lukla, choose an aircraft you can land there. For a cargo or airliner route, confirm both airports support the model.
Start and follow the route
Select the mission to begin. A mission information box should appear near the bottom-right minimap area. Use it to track the current objective, timer, and End control. Follow checkpoints in order and pass through their center.
If a checkpoint does not register, do not continue to the next one. Circle back, make sure the mission is active, and cross the marker again. A wide turn is usually faster than trying to reverse sharply at low altitude.
Keep the mission box visible enough to catch a changed objective. Some routes can move from takeoff to navigation and then landing. The final airport or runway requirement should come from the current mission, not an older route description.
End or restart a mission
Community documentation places an End button at the top-right of the active mission information box. Use it when you chose the wrong aircraft, missed the start, need to change server, or no longer have time to finish. Confirm the mission has ended before selecting a replacement.
For a timed failure, close the result popup using its Exit control, review where time was lost, and restart. For a wrong-aircraft failure, return to a compatible spawner. For a bad route choice, select a simpler destination mission before buying access or forcing a large aircraft onto a small strip.
Confirm completion
After the final objective, the current community guide describes a popup announcing completion and showing the time. Exit that popup, then reopen Missions and check whether the route’s completion count changed. The same guide reports one Missions point per successful completion; verify that in the current UI.
Official badges exist for 50, 100, and 200 missions completed and for completing all individual missions. A missing badge does not prove the last route failed immediately—Roblox awards can be delayed—but you should first confirm the mission counter and unique-route state.
Fix common start problems
No Missions button
Expand the lower-left menu, close overlapping UI, and check whether a device update moved the control.
No missions at the airport
Select another island or departure and confirm the current airport is part of the active catalog.
Aircraft requirement not met
End the mission, spawn the named model or choose an Any aircraft route.
Timer starts too early
Prepare before crossing the first checkpoint; community documentation says that marker begins the countdown.
Best first mission sequence
Begin with Practice Flight, then Touch and Go at Training Centre. Continue with a no-limit, three-checkpoint destination flight between airports you can locate on the map. Try sightseeing after you can follow checkpoints, and leave races or the world tour until the controls and route are familiar.
The mission list helps choose a type, while the mission routes guide explains fuel, checkpoints, alternates, and long-route recovery.
Evidence note and sources
The menu path and completion flow are community reported, checked September 22, 2026. Exact UI placement and requirements need a live check.