A successful Pilot Training Flight Simulator mission route starts before takeoff. Read the live mission card, identify every requirement you can see, choose an aircraft that fits the destination, and name an alternate airport. The community mission table is useful for route examples, but checkpoint locations, timers, and aircraft locks must come from the current server.
Build a route card
Write the departure, destination, mission type, checkpoint count, timer, required aircraft, and alternate. For a simple route such as Greater Rockford to Grindavik, the current community table reports three checkpoints, no time limit, and any aircraft. That makes it a good map-learning flight, but the live card should confirm those fields.
For a route to a small airport, add the runway challenge. For a cargo route, add ground clearance and large-aircraft handling. For a race, add the point where the timer begins. For a long sightseeing or world-tour mission, add fuel checks and several alternates.
Choose the aircraft
An Any aircraft label does not mean every model is practical. Use a light aircraft for a small strip, regional or narrow-body aircraft for mixed airport sizes, and a large model only when both ends support it. Use the exact named aircraft for an aircraft-specific mission.
The Extra 300s is documented for Race Pylons, and community examples include F/A-18 and UH-60 requirements. Confirm ownership and spawner access before starting. If you cannot use the required model, choose another mission rather than trying to substitute.
Follow checkpoints cleanly
Look through the next marker and plan the turn after it. Enter near the center, use a smooth turn, and keep enough height or speed to recover. In a race, large corrections waste more time than a slightly wider planned line.
If the next marker is not visible, check the mission box and minimap, level the aircraft, and regain orientation. Do not descend while searching. If a checkpoint fails to register, circle back through it instead of continuing.
For a destination flight, the final markers may set up an airport approach. Slow early and prioritize a stable landing over reaching the threshold at maximum speed.
Route patterns from the current list
Timed route strategy
Community documentation says the timer begins at the first checkpoint. Prepare the aircraft before crossing it. Set the camera, close menus, verify throttle response, and point toward the next marker. Learn the route at a controlled speed before chasing the best time.
Use shallow, planned turns and avoid altitude changes that do not help reach the next checkpoint. If a mistake makes completion impossible, end and restart rather than continuing a broken attempt. The goal is a repeatable line, not one lucky run.
Long-route strategy
The community page documents ReallyAdvanced’s World Tour as an 82-checkpoint map-spanning mission from Greater Rockford to Skopelos. Use a familiar aircraft with reliable range and handling, but verify that the final small-airfield landing is sensible. A model that is fast across the map may be difficult to stop at the destination.
Plan breaks only if the mission and aircraft allow them. Monitor fuel and keep large airports as alternates. Do not engage Cruise Mode without knowing how the mission treats a frozen aircraft or how to disengage before a checkpoint.
Recover from route problems
If you are lost, climb, level out, identify the island, and use the minimap. If fuel is low, decide whether the mission permits reaching a fuel point without skipping checkpoints. If the destination runway is occupied, orbit outside the approach or go around. If server lag moves checkpoints or makes controls unreliable, avoid a timed mission until the server stabilizes.
For a missed final landing, do not leave the server immediately. Check whether the mission remained active, return through the last checkpoint if possible, and make a new approach. If the live route differs from the community table, trust the mission panel and record the changed requirement.
Keep a unique-completion log
The official All Missions Completed badge describes completing all individual missions, while other official badges count 50, 100, and 200 completions. Track unique routes separately from repeated points. Record island, departure, mission name, and the completion state shown in the menu.
Use the mission list to pick the next uncompleted type and the airport map to prepare its destination. The runway guide helps when a mission ends at a difficult field.
Evidence note and sources
Route examples and counts are community reported, checked September 22, 2026. Badge names and milestone descriptions are official. Verify live checkpoints, timers, and aircraft requirements.