This Pilot Training Flight Simulator airport list organizes the currently documented destinations by the aircraft and activity they support. Use the live airport selector and map for final availability. Community classifications can change after a remodel, and a field that appears on a map may not allow direct spawning.
Large airports
Greater Rockford Airport — IRFD
Large international hub on Greater Rockford and a practical first airport for airliners, cargo aircraft, and training.
Perth International — IPPH
Large airport on Perth, currently documented with intersecting runways. Plan runway crossings carefully.
Izolirani Airport — IZOL
Large international airport on the eastern Izolirani island group and a useful long-route destination.
Larnaca Airport — ILAR
Large airport on Cyprus with broad aircraft support.
Tokyo International — ITKO
Large airport on Orenji; community documentation reports two runways and a long runway suitable for large-aircraft practice.
Large airports are the safest place to learn a new airliner or heavy aircraft. “All aircraft” support can still have exceptions for location-specific or access-locked models, so confirm the live spawner.
Mid-sized airports
Grindavik Airport (IGRV), Paphos Airport (IPAP), Sauthemptona Airport (ISAU), Mellor (IMLR), and Saint Barthélemy Airport (IBTH) form the current mid-sized group. They are useful regional destinations but are not recommended for the largest aircraft.
Saint Barthélemy is a terrain challenge: community guidance describes a hill near one end and recommends careful runway-direction planning. Sauthemptona is geographically isolated, so fuel and an alternate matter. Paphos and Mellor work well as steps between large-airport and small-strip practice.
Small airports and airfields
The current community index lists Barra Airport (IBAR), Lukla (ILKL), Saba (IDCS), Henstridge Airfield (IHEN), Boltic Airfield (IBLT), Skopelos Airfield (ISKP), Al Najaf Airfield (IJAF), and Training Centre (ITRC).
These fields suit light aircraft and short-runway challenges. Training Centre is documented with one aircraft spawn and a training-oriented Cessna, plus local missions. Lukla, Saba, Skopelos, and Henstridge should be approached only after you can hold landing speed and runway alignment. A small runway may not offer enough distance for a late touchdown or go-around decision.
Military bases and carriers
Airbase Garry (IGAR), RAF Scampton (ISCM), and Abandoned Airfield (IUFO) appear in the current military/special group, alongside HMS Queen Elizabeth and USS Gerald R. Ford. Community code lists often use IHMS and IUSS for the carriers and warn that those designators are unofficial.
Military bases restrict large passenger and cargo aircraft. Carrier decks require aircraft-compatible launch and arresting procedures, a clear deck, and exact current controls. Abandoned Airfield is documented as a location where direct spawning may not be available, so plan to fly there from another base.
Seaplane bases
Sea Haven (community code ISHN), Waterloo (IWLO), and Tavaro Seabase (ITSB) are documented for amphibious aircraft and helicopters. They do not serve standard airliners. Use the seaplane guide to confirm package access and water technique.
Choose a water approach with open space and a runway alternate. Seabase codes are community roleplay identifiers rather than official real-world codes.
Coast guard stations and heliport
The current community navigation lists Rockford Coast Guard (IGRC), Izolirani Coast Guard (IIZC), Perth Coast Guard (IPCH), Grindavik Coast Guard (IGDK), and Orenji Coast Guard (IOCG). It also lists the Oil Rig (IORG) as a heliport. These codes are described as unofficial.
The official Coast Guard gamepass description states that it grants access to four coast guard bases and four vehicles, while the community list exposes five named stations. That disagreement is why this guide does not claim that every listed station is currently included in the pass. Verify the live map and pass entitlement.
Other documented destinations
Community maps also show McConnell AFB, road bases, rescue locations, islands, and landmarks. Some may support landing without appearing as a normal spawn choice. A place on the map is not automatically an airport. Use it only after checking surface length, obstacles, and whether the chosen aircraft can leave again.
Pick the right first route
For an airliner, connect two large airports. For a regional aircraft, use one large and one medium field. For a light aircraft, start at Training Centre or a large field before attempting a small strip. For a helicopter, use an open airport before visiting Oil Rig or a coast guard pad. For an amphibious aircraft, start from a seabase with a large runway alternate nearby.
Open the map guide for island relationships, the airport codes guide for a compact lookup, and the runway guide before a terrain-heavy destination.
Evidence note and sources
This list is community reported, checked September 22, 2026. Exact spawn access, code, runway, gate, and aircraft restrictions need a live-game check.